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Old Apr 20, 2007, 07:49 PM // 19:49   #121
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My top 5.

1)Character creation[!!!], by witch i mean the character creation screen. It would be sooo nice if we had more customization options like:
  • Type of Eye
  • Eye colour
  • Nose
  • At least 25 different hair types
  • In a LOT of colors
  • and more!!
2) Walking it looks so wierd to always run or sprint.
3) Interacting with the world, jumping, swimming, climbing
4) Stable economy
5) Better pet controls
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Old Apr 21, 2007, 09:02 AM // 09:02   #122
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mabye we should ad cupsize aswel (thats breastsize) and mabye we should have a new weapen the crosbow its like a bow bud it shoots further and it has armor penitration only it takes longer to reload (just like a real croabow)
and mabye we should have a halberd aswel( that is a long spear whit an axe head on it) these halberds were in the past( they really existed) meant to stab someone of his horse aswel as fighting the enemy infantry
oh and also we should have mounted units that we can ride a horse to fast travel to locations and run trough certain aereas
what would also be nice is that you could atack from of this horse an then and if the would use the halberd in this game it would be a nice weapen against these horse riders but it would be a les good weapen against infantry just to balance things up against horse riding poeple
and i think horse riding should only be able to be done in high levels if your above lvl 25 ore something
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Old Apr 21, 2007, 06:27 PM // 18:27   #123
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Well I'm very overwhelmed by reading and arguing in the loot-scaling thread, so I'll try my best to make some sense.

*Increase character customization by a lot. Maybe not like Oblivion (Who cares about nose bridge proportion to the lips), but at least a lot more than what we have in any other MMO to date. A hair/ makeup stylist would be good too. People don't realize it but vanities actually control the economy. The less you have to work for vanities, the better.

I say when you start you have a ton of different armor set skins to choose from, as well as weapons. Armor stats level up with you based on your character level and achievements (quest, faction rewards, etc). Now there should not be any modifiers to armor or weapons in the game that have to be replaced entirely. Perhaps you could unlock the ability to have a modifier and then go to an npc to upgrade it for you.

Now comes in the Vanities, Different special armor skins. Once you get a new skin, it can be applied to your existing armor, but should never take up an inventory space. These cannot be traded, but rather unlocked and toggled. These vanity...templates perhaps... could be found in the wilderness and are not tradeable. Once you find them, the item found dissapears and is permanently locked to your character or account. These could also be quest rewards, or faction rewards, w.e. Lower level areas and quests would have a bunch of different skins, medium would have cooler, more elaborate skins, hard even better, and so on and so forth. Maybe even a few unique one could be purchased, but found nowhere else.

This brings me to my final suggestions on this matter. Make monsters spawn in random places, never to be in the same place for farmers. Keep the vanquisher idea intact, but world wide and no cap. Once you slay enough monsters, you can get tokens or tickets that can be cashed in for money, skins, or other rewards.

These are just vague ideas, and I'm sure they could be improved on indefinitely. Just trying to help, so please don't bash me. If I'm completely wrong, just politely tell what you think could be improved, cause I hate when people flame me the instant I finish a post. Thanks
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Old Apr 22, 2007, 12:08 AM // 00:08   #124
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I suggest The Tengu and Centaurs should be added in the final count of playable races or in the future at some point.

They are allready in the Guildwars universe and although the Story shows their demise at the hands of humanity's expansion, the story focuses somewhat around humanity's demise at the hand of other races, so it wouldn't be unreasonable to have Tengu and Centaurs here as expanding races. Or the Tengu and Centaurs are living together with humans and could still be a good option for a playable race, because Factions and Nightfall suggested allready that Tengu and Centaurs are starting to live together with humans (not always in harmony though).


But after reading other posts, I should say this stuff:::

I'm not going to suggest a hair stylist (stupid) or vanities (also stupid)

trade hall (stupid) players can trade whenever they want as it is.

Auction house (half baked), if a player says that they are selling an item, usually people will fight for it with the price and their offer, or they don't care. An auction house would only work when you want to keep all the channels clear of any chatting at all.

Lots of pet controls (pointless) Heel, attack, defend. Those are all you need. a few pet emotes wouldn't hurt much but other than that, pointless.

huge amounts of character customization is also (plain stupid and a bad idea). You give them more face options and hair options, and pretty soon the players want you to give then the ability to edit the length of every tooth that sticks out from the char's mouth. it will just never end. Face(12 each race should do), Hair(12), Hair length(12 lengths), Facial hair (males)(all sorts of mustaches, beards, etc.), lips (females and races with lips)(12 colors), hair color(also 12 colors), eye color(also, aslo 12 colors), and height, those eight options are all you need. (Centaurs if included should have an option for Tails, Tengu would need feathers instead of hair, but same thing, and a beak option too))

adding anymore customization would create an unreasonable amount of art needed to be included in the game and Anet would have to have their entire art staff dedicated to just the character creation, and the rest of the world would end up as blank polygons in the end. And Don't forget that they also have to create all of the Enemies, NPC's and other animations and backrounds, etc. on top of this, which I am guessing numbers in the many thousands as it is...


Lots and lots and lots of Animations and Physics (really bad idea) if you allow several hundred characters to play on a single battle field, and they do all these animations, and the enviroment does all the animations, and the monsters do all these different animations, and then all the breakable objects have physics and animations attached to them..... Gee while this would Dwarf Half-life 2 in terms of what is happening on screen, every person's computer would slow down so badly that everyone would have to upgrade their computers just to play the game even with all the graphical settings turned down. (which would cost way more than a one time fee...)

not to insult anyone who spent alot of hard work and thought into their posts but most of the suggestions I have read so far are either unreasonable, pointless, or just suggesting a WOW killer for no monthly fee. And Anet stated that this is not what they are trying to do.

Last edited by Bobbbo Ob; Apr 22, 2007 at 12:11 AM // 00:11..
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Old Apr 22, 2007, 02:48 AM // 02:48   #125
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I would like to suggest the race of tengu for GW2. There are Charr, humans, and all of those goodies, but seriously, tengu would make the perfect addition. They have enough lore surrounding them, and they are present in two of the three current games, I simply think they would make an awesome class to play...
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Old Apr 22, 2007, 05:11 PM // 17:11   #126
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Lightbulb New traveling system

New way of map travelling (This could be considered like an equivalent to mounts):
It would be good to see that there is a possibility to go to a zone, not only town. Either way, a town is only a special zone . The difference is only in that, that you can fail in reaching that zone because you were going the wrong path, unaware of dangers ahead and unexperienced. What I think is, that you can pass through a zone better, if you know the zone. Let's call it pathfinding. Let's say i explored 80% of the zone, so there is a 20%+ZDF possibility that I get lost or I would be noticed by enemy. ZDF is a zone difficulty factor. This can be set by ANet for each zone specifically. This way you can say that some zones are passable only through player's active playing, you need only to set ZDF for that zone to 100%. When you are in a group, the most "dissoriented" player's exploration % in that zone is going to be computed for the group. This way there still can be runners, because although he has explored 100% of that zone, he is interrupted because of player who knows nothing of that zone. Ok now we can take an example of this. Let's say we are 2 people in one group. We want to go from Kamadan to Jokanur Diggings (I have chosen a town but you can go to zone as well, I'm going to discuss it later). There are two paths to get there. The first one is through The Astralarium and the second one through Champion's dawn. Let's say that I have explored Plains of Jarin at 100%, Zehlon Reach at 20% and Cliffs of Dohjok at 50%. The second guy in my group has explored Plains of Jarin at 100%, Zehlon Reach at 50% and Cliffs of Dohjok at 20%. Plains of Jahrin have ZDF set to 0% (it's a quiet area), Zehlon Reach to 5% and Cliffs of Dohjok to 8%. The computing is this: If we take the way through Zehlon, we have a 0% possibility to be interrupted in Jarin Plains and 85% at Zehlon so there is a 25% probability that we can safely make it to Jokanur Diggings through Zehlon. If we take the path through Dawn, we have 0% failure at Jarin, and 88% at Dohjok, so we have 22% probability that we will success through Dawn. So it is safer to go through Zehlon and it's automaticaly chosen. This was an example of traveling from town to town on foot like we "know it" with applicated new travelling system. Each town can have a teleport, so when you reach a town, you can teleport there without taking the whole trip on foot. But using this teleporter will cost you some money and it will cost you more for more "valuable" town. Ok now to the normal zones. Let's say we want to go from Kamadan to Cliffs of Dohjok. What we must do? We must choose on which connection we want to arrive. By connection I mean connection between two zones. There are 5 possibilities. We can choose only those connections we have used at least once. Let's say that we have never used Jokanur-Dohjok connection so we cannot choose it as a destination because we don't know of it's existence. Although we have used Blacktide-Dohjok connection, we have not used Blacktide-Fahranur connection so we must go through Dohjok to reach this connection and Dohjok is then used in computing probability of success. Beknur-Dohjok is not accesible from Kamadan, so we must go through Dohjok as well. Zehlon-Dohjok and Dawn-Dohjok are normaly accessible through Zehlon and Dawn. So on choosing one of these the above computing will occur and you will arrive at the destination or be interrupted during your trip. If you haven't used a connection, you can still select it at your travel map when your mate has used it. You can interpret this as: "He told me where the connection is and he can show me." Now, what is happening whe we are interrupted during map traveling. Let's say on initiating map-travelling, computer thinks a real number between 0 and 100.0 and from that it knows if the group has succeeded or failed and even where it has failed. So from this information you can appear somewhere in the zone with information like 'You have been lost in XYZ. Try to find your way back on trail.' or 'You failed on avoiding an aggressive group. Try to find your way back on trail.' The only place where you can activate a map-travel is a connection and town. When you log out you will reappear at the last outpost you visited. And one more thing, for not to being able to use this type of traveling for checking if I have 100% of the area explored, you will just see a message that tells you something like "You can easily/.../possibly/never reach this destination on foot. Do you want to travel?"

Ok so now in short:
Traveling on foot - no cost, possible danger.
Town - Town traveling - costs money, no danger. This must be confirmed by every member of a group
Pathfinding - depends on how much of zone I'm going to travel through have I explored.
Zone difficulty factor - bonus used for zone to add some probability to be ambushed or lost.
Travelling is possible only in towns or near connection (connection between two zones).
Group - treated as a special character which gets only the worst pathfinding bonus from it's members for a zone.
At least one member of your group must know a connection to travel there.

Last edited by Puliver; Apr 22, 2007 at 05:40 PM // 17:40..
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Old Apr 23, 2007, 02:33 PM // 14:33   #127
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Quote:
Originally Posted by Bobbbo Ob
I suggest The Tengu and Centaurs should be added in the final count of playable races or in the future at some point.
/sign
I'd play as a Tengu, or even those Snakemen (I forget their name).
At the character suggestion, give some ideas on how to construct names for that race (one good idea to steal from LOTRO).

Quote:
Originally Posted by Bobbbo Ob
(random insults at other player suggestions, including hair stylist, vanities, trade hall, auction house, pet controls, animations and physics.
While I agree that physics should run smoothly on current computers (I don't want to be forced to upgrade my laptop for an RPG), most of those ideas you diss are reasonable.

You can't argue that character customization is a big deal for most players (me included). Same goes with economy, if we had a virtual world with control over such things, you could bet that a trade hall would have been constructed by now.

I would like more control over character appearance, including some body proportions, with different things for different races. The tail for centaurs was a good suggestion. Also, I think every aspect could be re-customized (including skin color and height), except with a cost. The customization NPC could require a cost in gold and perhaps in a collector item proportional to the "feasibility" of the change, hairdos and hair color are cheap, but height and face require special magic, thus come at a steeper price. Name, race, and primary profession are the only permanent aspects of character creation (and survivor title).

I would also like better choices what equipment you wear. Casters have staves, wands and focus items, while others have weapons. Only warriors and paragons get to have shields. Why? If a spell-caster wants to have a shield, he shouldn't have to go warrior/paragon secondary to make that a viable option. If he chooses to sacrifice energy and skill recharge for better armor, let that be his choice. But don't link items to attributes, link it to character level instead if you want to prevent abuse.

The choice of armor on the battlefield has always been based on what works. Heavier armors are great for melee, but limit movement. Lighter armors work better for mobile troops like archers and spearmen. The same should be in GW2, armors should give some tradeoff between 3 attributes: mobility, energy, and protection. So I could build my warrior like a tank with max armor at the expense of mobility, or like a barbarian with greater mobility and energy but less armor. With this scheme, everybody can wear anything, but melee tankers will most often opt for heavier armor like platemail, casters for lighter armor like robes, and assassins for better mobility like leather.
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Old Apr 24, 2007, 12:00 AM // 00:00   #128
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Character stats that show how many enimes you killed and random stuff like that and a leaderboard with rewards for being in the top 10 of each type.
Example:
Your #1 for a day.You get 20K and a ecto.
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Old Apr 24, 2007, 05:48 AM // 05:48   #129
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Default Customized Skills

Guild wars 2 should have things more custom to the character itself. In guild

wars they have runes and insignias to allow you to customize your armor just

the way you want it. Why not have things you can put on your actual

character and not just the armor. I thought it would be interesting to see

characters show growth in the actual use of spells. Currently you can

increase a skill's attribute to increase its effect (damage, length etc), what if

you could not only increase attributes but actually gain growth from the

actual use of a spell. For example meteor shower cost 25 energy takes 5

seconds to cast and 60 seconds to recharge, but if you say, used meteor

shower 1000 times (during the period from which the character was created

to present), it would cost 20 energy take 3 seconds to cast and recharge in

45 seconds. The more you use certain skills the more familiar your character

would become with them therefore, you character is always expiriencing

growth in the area of skills you use the most.
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Old Apr 24, 2007, 03:00 PM // 15:00   #130
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Exclamation

The recent solo changes reminded me of one thing I would like them to have for GW2 (and REALLY want for GW1) is to get more gold for missions/quests since you can't repeat them on a char. Please x20 reward people for their progress.
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Old Apr 24, 2007, 06:02 PM // 18:02   #131
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I think that we need with the Z-Axis system that you can fall and if you jump a couple of times with your 100lb armor you will break the bridge

and that the "Expertise will be for every thing : lets say you are an ele and wish to specialize at Fire Magic so, your other elements power will be lower but Fire magic will to more damage bigger AoE and less enery and rechare time
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Old Apr 25, 2007, 10:56 AM // 10:56   #132
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I know this is maby going to fuel an off topic debate, so please aswer, if you think otherwise, in a new thread.

I would love to se GW2 for mac as there are many out there who would truly love it. (I really mean it, 70% of all the ppl I know are mac only guys... and gamers too for that matter^^)
I would not however see this at the cost of vital updates but I thinks it's possible to run both platforms smooth with something like www.transgaming.com, I don't really know how the entire process would be like though. And if they don't write it in DirectX from the begining that is...

This would be great for a number of reasons, one is the increased market, and there is a interest, just search on this forum for "mac" and you will see mostly lame offtopic debates, but that shows there are many, even from outside GW, who signed up here to fight for making it possible for them and others. You have to realize, there is genuine interest in this request!

Again this isn't about "you can use bootcamp so stop complaining". Ofcourse I "could" use bootcamp, but I can't afford a bigger drive or Windows (that is btw one of the reasons I run mac, cheaper and faster for creating my type of multimedia, altought PC are great if you really care to expand them to the max).
And don't think all hardcore gamers are PC, I was an officer (and still considered to be by the guild, even though I can't play anymore) in one of the 3 biggest guilds, Faction based, and alot of my hardcore game friends had to give up theyr PC, but still play on consoles and Mac.

And last, this is not a complain! I know that it may sound like it, but it's not. It's about expanding the market, and if they don't, it's fine^^. I don't demand it from them and get pissed if they don't. Instead, I would be absolutly trilled if they did decide to work for this cause, and I think it would pay off
And as Jeff Strain from ArenaNet said about transforming GW 2 into consoles (wich would be a larger step than to Mac I suppose O.o):
"I think that definitely that's an interesting direction for the industry, is to look at ways to be more client-agnostic and have people be able to access your game in any way they can. Because the real value of MMOs and online games in general is the community itself."

I really miss seeing you guys ingame.

Peace.

P.S. Sorry for the long, sometimes offtopic, post. But I wanted to avoid offtopic replies here and make just one long post that ppl can ignore instead if they want to. But if u like it or have relevant comments, ofcourse write them. Just don't waste time on telling how wrong the Mac commercial are, because I think it's lame too:P D.S.
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Old Apr 25, 2007, 02:24 PM // 14:24   #133
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Cool Controls & Secret Area idea

Earlier, I asked for...
Quote:
Originally Posted by Alaris
fewer more functional displays, e.g. multi-role displays. Compass and mini-map could be combined, with zoom ability, and toggle switches for where you went, other players, etc.

Party window could dynamically adjust in size to accomodate extra NPCs that are added, and include command buttons like a button to switch between AI modes (guard, flee, etc). Ability to group characters & humans and assign a flag for each group would be great.
Assigning a flag to a player and putting the flag somewhere will add a compass flag to that location for that player. It would be an easy way to tell people where to go in split situations.

I would also add...

A drag & drop tracking window (or crtl-click to add or remove) where you can drop quests, titles, stackable items, and gold. Titles will just show you the title like it is in the titles menu, or perhaps a text-only version showing percent to next level. Quests will show the next objectives as well, which will be shown on the compass for all tracked quests. Inventory items and gold will show how much you have of that item. The window has 3 modes, which are rotated when the tracking window shortcut-key is pressed: (1) off, (2) transparent and unclickable, where you can only see the text, and (3) opaque and clickable (to add or remove items).

I would make the action window adjustable in size and position. The idea is that some of us prefer to have all menu items on the side & bottom, with an uncluttered albeit smaller action window where you see all that is happening.

Secret area ideas
Diablo 2 has the secret cow level.
Dungeon siege has the chickens.

The GW team need to act now before we run out of farm animals !!!

I'm suggesting a secret level with a few different types of animals, one per profession. Some suggestions:

W: Chicken
R: Porcupine
Mo: Cow
Me: Pladipus
E: Fish (walking or floating)
N: Crow
A: Racoon
Rt: Cobra
P: Skunk
D: Ferret

Of course, some of them would be tamable, so you could get your own

Last edited by Alaris; Apr 25, 2007 at 05:41 PM // 17:41.. Reason: Added secret area idea
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Old Apr 25, 2007, 08:07 PM // 20:07   #134
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My suggestion is to streamline participation in special game types and PvP. One of the big problems I had with Guild Wars was that even though there were a bunch of different game types, you had to travel to a particular area in order to play them, and that there was a sort of vicious cycle happening with gametypes that were initially less popular, because even people who might want to play those gametypes avoided the area because it had such a low population initially that they didn't expect to ever be able to start a fully loaded game there.

So basically, maybe some sort of flagging system would be appropriate. For example, if you feel like playing an assault and defend game similar to Fort Aspenwood from Factions, flag yourself for Assault & Defend. Then the game will automatically send you an invitation to a game as soon as enough people are flagged to fill the teams.

No more hanging around in Jade Quarry for ages, trying to convince people to come to Jade Quarry and wait around for enough people to actually start a game.

Something similar to this system in end result would be very satisfying for me. Being able to easily connect all the people who want to play a particular game type would make Guild Wars 2 infinitely more fun than Guild Wars right off the bat.
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Old Apr 27, 2007, 04:21 AM // 04:21   #135
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Quote:
Originally Posted by ManadartheHealer
Here's how I envision Guild Wars 2:

1) Less movement restriction - can jump over objects, small objects don't affect pathing (think tiny rocks), still leave in "body blocking" and being blocked by large objects (other characters, mobs, buildings of course, etc.). This was one of my main gripes with the gameplay in GW.

2) Instances rolled back - much as everyone hates the analogy, I see closer to a WoW type of instancing. Dungeons (a.k.a. missions, boss spawns, etc.) are instanced. I really hope towns aren't instanced, because World PvP was one of my favorite aspects of WoW. (see 6)

3) Random encounter PvP - It's a really fun aspect of gameplay that Guild Wars has always been missing. I don't know how to implement it without causing ganking/griefing (PvP servers, maybe every server has "safe zones" for each faction), but it's definitely a must for me (see 7)

4) More that can be accomplished alone (no henchies or anything else) - I really don't enjoy having to wait hours for a decent group or having to rely on henchies which don't always get the job done... I don't want too much soloable, but enough so you can jump on for a few minutes and accomplish something without having to organize a party

5) I'm definitely looking forward to the extra races. To be honest, I don't care if each race counts as a "class/profession/etc." or if each race has several classes. The thing I'm looking forward to is the variety that accompanies having the different races

6) I'd imagine PvE structure something like this : You're running through a persistent world, doing the normal PvE thing. You get a quest that leads into an instance, get a group, and run the instance. Once done, you move back to the persistent world. occasionally, you stop in Town for some Rest, to refuel, or to defend it from an NPC or player Raid. On each server, there would be occasional PvE events (such as a race overrunning a server, a Faire, etc.).

7) PvP - Keep GvG, HoH, and Arenas. Retain the concept of PvP characters. PvP characters have no level, but have power equivalent to some chosen pvE level. They can only do GvG, HoH, and Arenas. There would, ideally, also be World PvP. World PvP would include random-encounter "hey, there's a race I hate so I'm gonna kill it" PvP and "let's get together and kill X's establishment" town raid PvP. If you raid small towns, your faction would gain control (or maybe something as small as benefits when buying items from controlling that town) . Large towns would either be un-capturable (like a sanctuary), or they would just have guard respawns so fast that nobody could "hold" them.

8) Institute some form of Reputation. Like, race X may never get along with race Y, but you start off neutral (as race X) with race Z. Through doing quests, they will either learn to hate you or love you.

9) Map travel - keep it, but make it so you have to be in a town to use it

10) change weapon skills, from requiring you use attribute points, to making you "train" with a weapon. Restrict certain classes from using certain weapons (like a Mesmer with a gigantic Hammer just doesn't look too right, imo).

11) Create a adrenaline bar for Warriors - like WoW Rage bar, yes I know *dodges trash thrown at him*

12) Make more skills equippable at once, or make some skills not count towards the skill number limit (like make it so you can have 8 "primary" skills and 12 "secondary" skills equipped at once)

13) Entirely optional money or time sinks - grinding professions that cost $ to level and do things with no practical value (like make armor glow, etc.)

That's all for now....so sorry if anyone read all of that
This is EXACTLY what I hope they do with GW2. If all of this would happen...it would be a MUCH better game.
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Old Apr 27, 2007, 07:35 PM // 19:35   #136
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Cool I agree with the rest...

Quote:
Originally Posted by ManadartheHealer
9) Map travel - keep it, but make it so you have to be in a town to use it

10) change weapon skills, from requiring you use attribute points, to making you "train" with a weapon. Restrict certain classes from using certain weapons (like a Mesmer with a gigantic Hammer just doesn't look too right, imo).

12) Make more skills equippable at once, or make some skills not count towards the skill number limit (like make it so you can have 8 "primary" skills and 12 "secondary" skills equipped at once)
Map travel - keep it as is. If people want to walk places, that should be their own choices. Perhaps a title for not using map travel would be a good way to reward those who prefer to walk places.

Unrestricted weapon / class combination - while there should be reasonable incentives to use class-appropriate gear, it should neither be restricted nor vastly inefficient to use class-inappropriate gear. Find a way to allow people to use whatever equipment they want, yet encourage people to choose class-appropriate gear.

8 skills vs. more - sure I could use more skills, but come to think of it, it would add complexity without adding much fun. Stick to 8-10 max.
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Old Apr 28, 2007, 07:36 AM // 07:36   #137
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To add to the playable races we'd like to see, I'd like Dwarves. They might be in, of course, because we haven't heard the extent of the playable races. I've always liked Dwarves in fantasy, and was glad that Guild Wars had them. I've always seen them as smart and possessing ingenuity, although the gnomes - excuse me, Asura, also have that.

Also, I might like to see the Heket because they're silly-looking.

I know this has probably been mentioned many, many times and is an extremely childish and silly request, but if we do get mounts, I want a Dolyak. Heck, put me as a Dwarf on a Dolyak. And I'm already a monk and I've always liked the Yakslapper.

Yeah, I basically want to be Wroth Yakslapper.

I heard that we'd get to wear all kinds of armor. Or at least more. I would like this, mostly so that I could pose as a warrior and people wouldn't expect me to heal them all the time. Don't get me wrong, I like healing people, but sometimes I just want to be able to smite things. If that's the case, then perhaps we should be able to hide our profession, as well? I dunno, crazy thought.

Given that GW2 is set 100 years in the future, technology should advance a bit. It's plausible, then, that they would develop firearms. Gunpowder has been discovered, and with the 'equivalent' real-world time this makes sense, so it should only be a slight leap to the earliest firearms. So yes, I want guns. Again, childish and silly. But when I'm a dwarven monk/gunner on back of my dolyak, I'll be happy.

Edit: Oh yeah, something I nearly forgot about. I think the NPCs should be more interactive when you're outside of town. For example, I think there should be some NPCs that aren't hostile unless you attack, and some otherwise hostile NPCs that, if you help them in some way, won't be. I really liked how different groups of monsters would fight each other in Guild Wars. It added a sense of realism. But I think it would be even better if you could earn the trust of some centaurs by fighting off Stone Summit, or something similar. (Or vice-versa, of course!)

Last edited by mikeejimbo; Apr 28, 2007 at 07:44 AM // 07:44..
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Old Apr 29, 2007, 06:16 PM // 18:16   #138
Pre-Searing Cadet
 
Join Date: Apr 2007
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Linux support.

I don't care whether it's a true linux binary or you make sure the win binary works with wine (I suppose a native binary is less effort if you plan for it early enough). But "some people managed to run it" is not support. "We have a significant number of both developers and alpha/beta testers run it under different distros, and we are committed to keeping that just as viable and enjoyable as running under windows" is.

Besides helping out your existing fanbase, this might allow you to draw in a sizeable group of new customers, since there are still very few high-end linux games and linux users are unusally good networked, so you can expect a significant PR impact.
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Old Apr 30, 2007, 06:53 PM // 18:53   #139
Frost Gate Guardian
 
Join Date: Nov 2006
Location: Montreal, Quebec, Canada
Profession: R/N
Cool GWEN and GW2 questions - characters and storage

Question for Gaile:

When we buy GW:EN, do we get 1 page of extra storage and 2 extra char slots? That would be good to know ahead of time, because if not, I'll go buy myself 1 or 2 character slots to use in PvP.

Also, here's two extra things that would be nice to transfer via the Hall of Monuments:

1) character slots: you could transfer empty GW1 character slots to GW2 (perhaps in 2:1 ratio to compensate for GW2 characters taking up extra space). That is, you could get extra GW2 characters at the expense of fewer GW1 characters.

2) storage box pages: it would transfer empty storage box pages only, so that you can't use that to transfer items. That is, it would increase your storage space in GW2 but reduce it in GW1.

Both of theses would act as an extra incentive for completely switching over to GW2, and as an extra bonus to those who bought GW1 campaigns (thus giving an extra reason to buy all campaigns). For those who did not buy GW1 campaigns, extra storage pages could be sold seperately (up to a limit).
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Old May 01, 2007, 12:00 AM // 00:00   #140
Lion's Arch Merchant
 
Join Date: Oct 2006
Profession: W/
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My only suggestion would be: Create a user interface that is not so cluttered, and stick with it. I don't need all kinds of silly updates where the text is slightly bigger/smaller, where the colors are slightly different or whatever. With the way Guild Wars 2 abbandons the Guild Wars style of expansions/campaigns, I have a feeling this will happen. But the user interface really needs to be good... and it needs to be done right the first time, i.e. when it's out. Not some kind of update a few years later.

Quote:
Originally Posted by riposte
Linux support.

I don't care whether it's a true linux binary or you make sure the win binary works with wine (I suppose a native binary is less effort if you plan for it early enough). But "some people managed to run it" is not support. "We have a significant number of both developers and alpha/beta testers run it under different distros, and we are committed to keeping that just as viable and enjoyable as running under windows" is.

Besides helping out your existing fanbase, this might allow you to draw in a sizeable group of new customers, since there are still very few high-end linux games and linux users are unusally good networked, so you can expect a significant PR impact.
Guild Wars 2 probably making full use of DirectX10 = zero chance of a native Linux Guild Wars client. Perhaps you'll be able to emulate it like the current Guild Wars.
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